To improve the visual quality of the model, triangulation and smoothing are used. Then, low-polygonal (in other words, highly simplified) 3D models are created to reproduce the shape of future props, and their normals (vectors responsible for shadow positions) are set. The process of selecting props begins with finding references that match the structural geometry and stylistics of the game. Let's dive a little deeper into how the details of the game environment are created. This is especially important for objects in the foreground. To prevent the player from getting the feeling of cheating, the number of polygons, texture, comprehensiveness, and quality of materials must be clearly read when you look closely at the objects. They are superimposed on the raw structural geometry. Props have one trick that adequately fits them into the location. Small ones are tiny exterior and interior details - books, rocks, grass, leaves.Medium - these are all sorts of medium-sized street (usually) objects - streetlights, trash cans, advertising banners, furniture.For example, cars, trees, fences, columns. Large - these are all sorts of large objects.All props are divided into three main types: Props in a field of game design are a kind of props, which allows the player to feel the atmosphere and evaluate the environment of the world. Free download props 3d assets for Unreal EngineĬreating environment details is as important as level design, scripting, sound and code.